Добавлено: Вт Дек 23, 2025 15:28 Re: U4GM How to Handle Fate of the Vaal Pacing Tips
Right now, Fate of the Vaal is the kind of feature that sounds neat in a patch note, then wears you down in actual play. You're mapping, you hit the trigger, you leave the map, handle a side task in a separate zone, and then get tossed back into the same run like nothing happened. In a faster ARPG, that hop might be fine, even welcome. In PoE 2's slower sandbox, it feels like you're being asked to stop mid-sentence, and it shows up even when you're just thinking about loot goals and PoE 2 Currency farming routes.
Why It Breaks The Rhythm
PoE 2 is built around weight. That's the point. Skills commit, movement matters, and fights are meant to be read instead of erased. But when a mechanic forces you to pop out of your current space and come back, it doesn't feel like a "detour," it feels like a hard cut. You lose the little mental map you were holding. Your buffs and pacing reset in your head, even if the game technically drops you back in. After a couple of these, you start noticing the boring bits: jogging through cleared corridors, re-orienting your camera, re-finding the thread. The combat might be deliberate, but the interruption isn't, and that mismatch is what grates.
In PoE 1, You'd Barely Notice
If this had landed in the first game, most players would've shrugged. PoE 1 has always been about speed and recovery. Leave, re-enter, dash across the screen, done. The engine of the game covers for a lot of friction because you're basically surfing from pack to pack. In PoE 2, you're walking more often than you'd like to admit, and you're doing it while paying attention. So a forced exit isn't just a quick hop, it's a spotlight on traversal. You feel the seams. It's not "hard," it's just tiring in a very specific way.
The Endgame Doesn't Give It A Pass Yet
This would be easier to swallow if the endgame had a clear north star. Right now it can feel like you're gearing because that's what you do, not because you're racing toward a defining boss or a long-term chase that keeps the pressure on. When the motivation is mostly self-made, interruptions hit harder. You start asking, "Why am I breaking the run for this?" and the answer isn't always convincing. That's when burnout sneaks in—less from difficulty, more from stop-start pacing and rewards that don't quite match the hassle.
What Players Actually Want From Vaal Content
Most people aren't against side content. They just want it to respect the run. Let the Vaal moment live inside the map more often, or at least make the transition feel like part of the same push forward. Give it a sharper payoff, too—something that makes you say "OK, fair" instead of "again?" If PoE 2 is going to stay slower and more tactical, these systems have to lean into that pace, not trip over it, and that's why even small tweaks could change how folks talk about u4gm poe alongside the rest of their endgame routine.U4GM provides fast PoE 2 currency delivery so you can focus on mapping instead of endless grinding.
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